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Among the most knowledgeable elders in the Realm of King Richard, Merlin is the one who holds the chair of the supreme council of mages and warlocks. When King Richard returned from his crusade to the Deserts of the Far East bringing mysterious artifacts, Merlin was chosen by the senate to untangle the arcane mystery of the Puzzle Chest. |
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Giggles is a magical creature that Merlin summoned on his final year
at the Wizards University. Despite his squeaky voice and childish
appearance Giggles, who's real name is Gorgonoth (
he was just nicknamed Giggles by Merlin's roommate at the university due to his
irritating laughter) is an old and wise friend who helped Merlin a number of times. |
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The Puzzle Chest is full of surprises, even for the wise Merlin and his imp. Mysteries hidden deep among the tangled layers of arcane spells go far beyond the knowledge of the Druids and their mighty queen. When Merlin unlocked the initial puzzles with the spell of the runic key the powers of darkness have summoned a powerful and ruthless guardian to defend the Chest - the vile Djin. |
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The Lands of Arcane are vast and hold many secrets. To solve the mysteries of the Puzzle Chest you will have to venture into unknown territories and visit legendary realms. Your journey begins in Merlin's lab in his tower, which is situated at the base of the Howling Mountains in the Realm of King Richard.
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The Realm of King Richard |
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Merlin's and Giggles's homeland.
Ruled by their sovereign the wise King Richard who
watches over the kingdom in a just and righteous way. Our heroes are frequent guests in his
castle enjoying feasts with their neighbours - the druids from the Magical Forest.
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The Forest of the Druids |
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The Forest of Druids, or the Magical Woods as the locals call it, is a place of many wonders and a resting
ground for countless treasures. In the Lands of Arcane everything has is dark side though. No one whoever ventured into the woods after dusk has ever returned. They say that the undead squirrels that roam the glades at night turn
careless travellers into dead oaks… |

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The Pireates Bay |
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The Pirates Bay is
located just on the borders of King Richard's realm. A vast rocky bay
stretches to the south of the city of Marasak. It is
known to be a hiding place for smugglers and Pirates.
The cliffs near the seaside are very traitorous with
many caves - many of them dwelled by outlaws. Not
necessarily a safe place to be. But fortunately not all pirates are fiends.
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The Deserts of the Far East |
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They say that the fiery Deserts of the Far East lie at the very edge of the world. Directly from the capital City of the Pyramids The Queen of the Pharaohs governs the dunes and protects her peoples. During his crusade King Richard helped the Queen to defeat the evil desert dwarfs. In exchange for his assistance he received unbelievable riches and a mysterious artifact - the Puzzle Chest. |

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The Marshy Jungles |
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The Marshy Jungles are a distant land. Not many people from King Richards Realm have
ever ventured this far. No King or Queen rules over this land, only ancient ruins tell the silent story of
the ages long past. Little is known about the denizens
of the Jungle, only that they do not wish to be disturbed and seek no
knowledge of the outside world.
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The Pits of the Underworld |
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After obtaining the Staff of the Magi from the
Marshy Jungles, Merlin and Giggles must reach the place of their final struggle with the
vile Djin and the mesmerizing powers of the arcane Puzzle Chest - the ever-burning Pits of the Underworld. Crossing the gates of hell is the ultimate quest for Merlin and his furry friend, but even confronting the wildest and most scary daemons is nothing in comparison to Giggels's lust for chocolate…
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